Sunday 16 September 2007

Tuesday 11 September 2007

3 Articles about Clients and Power

CARLOS SLIM HELU

www.nytimes.com/2007/06/28/business/worldbusiness/28slim.html?ex=1340683200&en=38f26a01b5f58b34&ei=5088&partner=rssnyt&emc=rss

"Mr. Slim’s companies dominate Mexico’s telecommunications industry, and they have sold cellphones to 130 million people throughout the Americas".

RATAN TATA

http://www.spiegel.de/international/business/0,1518,476262,00.html

"Tata has a reputation to defend as a living legend in the business world,"...

ZHANG YIN

http://news.bbc.co.uk/1/hi/business/6039296.stm

"Paper-recycling tycoon Zhang Yin has become the first woman to top the list of China's richest people, with a fortune of $3.4bn (£1.8bn)".

Sunday 9 September 2007

Final Model With Textures



This shot shows the 2nd floor of the space. It shows the top of the first ramp as well as how well the textures blend with the surroundings of the interior.



Section Shot in Black & White so that the viewer can focus on the lighting as well as the structure of the interior. It relates to the quote as a whole because it is all made in a Deconstructivist style. This is visible in the translation of the ramps where one has a skeletal structure and the other is made of different shapes and sizes.
Also from the entrance it is dark and moves towards light thus "changing for the better".



A view looking up at Ramp 2 from a players perspective.



This is inside Ramp 2 showing where the cylinder meets the cube and thus shows "Destructive" and rough edges that make up the structure.



Lab 2 is at the top of the interior and is situated in a tight claustrophobic room just to emphasise the annoyance of "computer viruses".



Looking down from the top of Ramp 2.



This is inside Ramp 3 which takes you from level 3 down to level 2 and vice versa. This shot has a slight James Bond feel to it.



The Entrance and a front view of Lab 1 (2nd Floor). I used a variation of my own textures and Unreal textures.



Lovely lighting and shadows produced by the skeletal structure of the first Ramp.



A view of the interior from the entrance.



Another shot of the first Ramp with context.



The Meeting Room where Ramp 1 is linked to.

Link to Filefront

DM_ARCH1102_Mohammad_Nasil.ut2

36 Textures

From LIGHT to DARK